Peter Krapp, professor of film and media studies and informatics, has been named a senior fellow at the Institute for Advanced Study on Media Cultures of Computer Simulation, a major research initiative funded by the German Federal Research Foundation. He is one of two senior fellows in residence winter 2019-2020 at Leuphana University Lüneburg in Germany.
The mission of the Institute for Advanced Study on Media Cultures of Computer Simulation is to explore the ways computer simulations have revolutionized the sciences in nearly every possible field of study – from microbiology, to climate research, and even astrophysics. The institute is a place where scholars from the media and cultural studies and natural and technical sciences come together with Ph.D. students and post-docs to research the phenomena of computer simulation from a media-cultural perspective.
While in residence, Krapp will finish a book project on the history of models, games, and simulations. He says his industry studies project focuses on “the point where quantitative data yield qualitative evaluations: reviews and awards in relation to sales for console games, in-game trade in relation to online governance, advertising in mobile games in relation to play, music in relation to retro-game aesthetics, and data-mining in simulations.” He is an expert on digital culture and media history, secret communications and cultural memory, and the history and theory of gadgets, games and simulations.
To learn more about UCI's Department of Film and Media Studies, click here.
The mission of the Institute for Advanced Study on Media Cultures of Computer Simulation is to explore the ways computer simulations have revolutionized the sciences in nearly every possible field of study – from microbiology, to climate research, and even astrophysics. The institute is a place where scholars from the media and cultural studies and natural and technical sciences come together with Ph.D. students and post-docs to research the phenomena of computer simulation from a media-cultural perspective.
While in residence, Krapp will finish a book project on the history of models, games, and simulations. He says his industry studies project focuses on “the point where quantitative data yield qualitative evaluations: reviews and awards in relation to sales for console games, in-game trade in relation to online governance, advertising in mobile games in relation to play, music in relation to retro-game aesthetics, and data-mining in simulations.” He is an expert on digital culture and media history, secret communications and cultural memory, and the history and theory of gadgets, games and simulations.
To learn more about UCI's Department of Film and Media Studies, click here.
Film and Media Studies
Digital Humanities